XR Engineer

Unity • AR / VR / MR • Multiplayer • AI

I build immersive, real-time experiences at the intersection of extended reality, game systems, and intelligent interaction.

About

I am an XR Engineer specializing in building immersive real-time applications using Unity. My work spans AR, VR, and MR experiences with a strong focus on performance, interaction design, and system architecture.

I develop multiplayer systems, integrate AI-driven behaviors, and design scalable gameplay and simulation frameworks.

  • Unity-based XR development (AR / VR / MR)
  • Multiplayer & real-time networking concepts
  • AI-assisted gameplay & interaction systems
  • Performance-focused engineering mindset

Projects

Multiplayer VR Experience

Real-time multiplayer VR application built in Unity with synchronized interactions and shared environments.

Unity · VR · Networking · C#

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AR Interactive System

Mobile AR experience focused on spatial interaction and real-world object alignment.

Unity · AR · Mobile · XR Toolkit

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AI-Driven Simulation

Intelligent agent behaviors using rule-based logic and AI-assisted decision-making inside immersive environments.

Unity · AI · Simulation · C#

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Skills

XR & Immersive

  • AR / VR / MR
  • XR Interaction Design
  • Spatial Computing
  • Device Integration

Engine & Tools

  • Unity Engine
  • C# Programming
  • XR Toolkit
  • Shader Basics

Multiplayer & Systems

  • Real-time Networking
  • State Synchronization
  • Client / Server Concepts
  • Performance Optimization

AI & Logic

  • Agent Behaviors
  • Rule-Based Systems
  • AI-Assisted Gameplay
  • Simulation Logic

Contact

Interested in collaborating or discussing XR projects? Reach out via email or LinkedIn.