Unity • AR / VR / MR • Multiplayer • AI
I build immersive, real-time experiences at the intersection of extended reality, game systems, and intelligent interaction.
I am an XR Engineer specializing in building immersive real-time applications using Unity. My work spans AR, VR, and MR experiences with a strong focus on performance, interaction design, and system architecture.
I develop multiplayer systems, integrate AI-driven behaviors, and design scalable gameplay and simulation frameworks.
Real-time multiplayer VR application built in Unity with synchronized interactions and shared environments.
Unity · VR · Networking · C#
Watch VideoMobile AR experience focused on spatial interaction and real-world object alignment.
Unity · AR · Mobile · XR Toolkit
Watch VideoIntelligent agent behaviors using rule-based logic and AI-assisted decision-making inside immersive environments.
Unity · AI · Simulation · C#
Watch Video